Surface plot problem with mesh

Hello, I've got a code that solves pde system. As a result I've got matrix with values in different points (coordinate and time layer). Now I'm trying to plot the surface like this
figure
[x1,y1]=meshgrid(time,x);
surf(x1,y1,u(:,:),'EdgeColor','black');
colormap(copper)
set(gca,'linewidth',2)
shading interp;
grid on;
hold on;
where x and time are vectors of coordinate and time points, u is the result matrix. But the surface looks very strange.
How can I add the lines on this surface? Like this

 Risposta accettata

Mischa Kim
Mischa Kim il 10 Apr 2014
Danila, remove
shading interp;

6 Commenti

Mischa Kim
Mischa Kim il 10 Apr 2014
Modificato: Mischa Kim il 10 Apr 2014
Very interesting. Could you attach your data ( x,time,u ) as a .mat file? Also, for better readability, please add comments as comments, not answers.
Here is my .m file with code. x and time are the vectors of grid points for PDE solution.
It's the huge number of data points that make the surface mesh lines turn the entire plot black. You can see the effect when reducing m and tmax.
So what you should be able to do, is to plot on top of your original plot an extra surface mesh (using the hold command) with a reduced number of data points.
You are right, with reduced number of data points it works.
Do you mean that I should solve this system second time with reduced number of points and plot it on the first surface?
Mischa Kim
Mischa Kim il 11 Apr 2014
Modificato: Mischa Kim il 11 Apr 2014
Or simply down-sample the matrices. Would this work:
figure;
[x1,y1] = meshgrid(time,x);
xsam = 1:5:size(x1,1); % the 5 sets the lines spacing
ysam = 1:3000:size(x1,2);
surf(x1(xsam,ysam),y1(xsam,ysam),u(xsam,ysam),'EdgeColor','black');
colormap(copper);
You still got all the data (for analysis), for visualization the down-sampled plot should be sufficient.
Thanks! That works.

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Più risposte (2)

I was trying to remove shading. Here's the result
It's funny, I can't understand what going on with this plot.
The wireframe function will give the effect you're looking for:
[x,y,z] = peaks(500);
surf(x,y,z);
shading flat;
wireframe(x,y,z,20);

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