Azzera filtri
Azzera filtri

How to speed up a euclidean distance calculation between one pixel and many others

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I am calculating the euclidean distance between a pixel (x,y) and many other pixels in a matrix. I identify the x and y coordinates of the pixels beforehand, and save their x and y values in two column vectors x2 and y2, respectively I currently use the following:
distance = (sqrt((x2-x).^2 + (y2-y).^2))
This works, but is very slow. How can I speed this up?
  1 Commento
Guillaume
Guillaume il 14 Nov 2018
This works, but is very slow.
How did you establish that it is slow?
>> coord = rand(1e6, 2);
>> tic; distance = sqrt((coord(:, 1) - coord(1, 1)).^2 + (coord(:, 2) - coord(1, 2)).^2); toc
Elapsed time is 0.029055 seconds.
As you can see it takes around 30 milliseconds on my computer to process a million coordinates.
Most likely, it's another part of your program that is slow, so show us your code.
Note that using hypot would be safer (albeit neglibly slower) than doing the calculation yourself:
distance = hypot(x2-x, y2-y);

Accedi per commentare.

Risposte (1)

madhan ravi
madhan ravi il 14 Nov 2018
use norm()

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