A solution to the Maze problem with Dijkstra

Use Dijkstra to find the shortest path to a Maze

Al momento, stai seguendo questo contributo

The general idea:
1) Think of every pixel in the maze as node on a connected graph
2) Define the walls as having high weights. This ensures that walls will act as separators
3) Use a 4-connected neighborhood to link adjacent pixels/nodes
4) Convert the maze image into a sparse Distance matrix(similar to an adjacency matrix with weights instead of ones).
5) Use graphshortestpath() from the bioinformatics toolbox to find the shortest path

Cita come

Y Simson (2026). A solution to the Maze problem with Dijkstra (https://it.mathworks.com/matlabcentral/fileexchange/46072-a-solution-to-the-maze-problem-with-dijkstra), MATLAB Central File Exchange. Recuperato .

Riconoscimenti

Ispirato da: dijkstra very simple

Ispirato: Dijkstra lowest cost for images

Informazioni generali

Compatibilità della release di MATLAB

  • Compatibile con qualsiasi release

Compatibilità della piattaforma

  • Windows
  • macOS
  • Linux
Versione Pubblicato Note della release Action
1.1.0.0

Fixed a bug and added support to im2graph() function to support 8 as well as 4 connected neighborhoods

1.0.0.0