A solution to the Maze problem with Dijkstra

Versione 1.1.0.0 (2,21 KB) da Y Simson
Use Dijkstra to find the shortest path to a Maze
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Aggiornato 31 mar 2014

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The general idea:
1) Think of every pixel in the maze as node on a connected graph
2) Define the walls as having high weights. This ensures that walls will act as separators
3) Use a 4-connected neighborhood to link adjacent pixels/nodes
4) Convert the maze image into a sparse Distance matrix(similar to an adjacency matrix with weights instead of ones).
5) Use graphshortestpath() from the bioinformatics toolbox to find the shortest path

Cita come

Y Simson (2026). A solution to the Maze problem with Dijkstra (https://it.mathworks.com/matlabcentral/fileexchange/46072-a-solution-to-the-maze-problem-with-dijkstra), MATLAB Central File Exchange. Recuperato .

Compatibilità della release di MATLAB
Creato con R2013a
Compatibile con qualsiasi release
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Ispirato da: dijkstra very simple

Ispirato: Dijkstra lowest cost for images

Versione Pubblicato Note della release
1.1.0.0

Fixed a bug and added support to im2graph() function to support 8 as well as 4 connected neighborhoods

1.0.0.0