Check for key strokes while running a separate loop
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Hi :)
I'm trying to check for keyboard strokes timing while presenting photos on the screen. I don't want the timing of the presentation to be influenced by the keystroke, just to record it in the back. 
Any suggestions on how to do it?
Thank you,
Michal
1 Commento
  Adam Danz
    
      
 il 23 Ago 2021
				You can assign a buttonDownFcn or a windowButtonDownFcn to the axes, figure, or object that responds to keyboard interactions.  The callback function can write the keystroke data to a text file or store the data internally as a variable.  See the documentation for axes/figure/[your object] to learn about these callback functions.  
Risposte (1)
  Voss
      
      
 il 24 Ago 2021
        You can assign a WindowKeyPressFcn to the figure. You may want a WindowKeyReleaseFcn as well.
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