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Sky Hogg

Sky Hogg aircraft

Since R2021b

Description

Front view of Sky Hogg aircraft.

Sky Hogg is one of the aircraft that you can use within the 3D simulation environment. This environment is rendered using the Unreal Engine® from Epic Games®. For detailed views of the Sky Hogg, see Views.

Simulating models in the 3D visualization environment requires Simulink® 3D Animation™.

To add this type of vehicle to the 3D simulation environment:

  1. Add a Simulation 3D Aircraft block to your Simulink model.

  2. In the Block Parameters dialog box, in the Aircraft Parameters tab, set the Type parameter to Sky Hogg.

  3. Set the Initial translation (in meters) and Initial rotation (in radians) parameters to an array size that matches the Sky Hogg aircraft, for example, zeros(11,3).

Data for Aircraft Placement

The Sky Hogg sample mesh origin is near its center of mass, 1.825 meters above the bottoms of the tires. To place the aircraft, consider using these values.

Airport Scene Placement

To place the Sky Hogg mesh in the Airport scene resting on the pavement or other hard surface, which is at a Z of 1 centimeter, use the following body translation and rotation values.

Body Motion Ports and ParametersValue
Translation port and Initial translation parameter[0, 0, -1.825] + [0, 0, -0.01]
Rotation port and Initial rotation parameter[0, 0, 0]

Altitude Sensor

For the altitude sensor in the Simulation 3D Aircraft block, use these values.

ParameterValue
Body Z offset (m)1.8249
Front tire radius (m)0.215
Left tire radius (m)0.215
Right tire radius (m)0.215

Views

expand all

Top-down view of Sky Hogg aircraft.

Side view of Sky Hogg aircraft.

Front view of Sky Hogg aircraft.

Back view of Sky Hogg aircraft.

Lights and Skeleton

Lights

LightBoneLocation in SK_SkyHogg Mesh
LandingSkyHogg_Landing_LightNose cowling
Red navigationSkyHogg_RedNavigationLightLeft wingtip
Green navigationSkyHogg_GreenNavigationLightRight wingtip
Tail strobeSkyHogg_NavigationLightTop of vertical stabilizer, pointing aft
BeaconSkyHogg_AntiCollisionBeaconTop of vertical stabilizer

Skeleton

  • SkyHogg

    • SkyHogg_LandingLight_Glass

    • SkyHogg_Wheel_R

    • SkyHogg_Component_Vertical

    • SkyHogg_Component_L

    • SkyHogg_Glass

    • SkyHogg_Body

    • SkyHogg_Wing_R

    • SkyHogg_Component_R

    • SkyHogg_NavigationLight

    • SkyHogg_Ailerons_R

    • SkyHogg_Flaps_R

    • SkyHogg_Flaps_L

    • SkyHogg_Ailerons_L

    • SkyHogg_Elevator_R

    • SkyHogg_Elevator_L

    • SkyHogg_Rudder

    • SkyHogg_PropellerSpinner

      • SkyHogg_Propeller

    • SkyHogg_Tire_R

    • SkyHogg_Tire_L

    • SkyHogg_NoseWheelStrut_R

    • SkyHogg_NoseWheelStrut_L

    • SkyHogg_NoseWheelStrut_F

      • SkyHogg_Wheel_Pants_F

      • SkyHogg_Tire_F

      • SkyHogg_Wheel_F

    • SkyHogg_LandingLight_Reflector

    • SkyHogg_RedNavigationLight

    • SkyHogg_GreenNavigationLight

    • SkyHogg_NavigationLight_Glass

    • SkyHogg_AntiCollisionBeacon

    • SkyHogg_Wheel_L

    • SkyHogg_Wheel_Pants_R

    • SkyHogg_Wing_L

    • SkyHogg_Landing_Light

Version History

Introduced in R2021b