sim3d.sensors.IdealCamera
Create ideal camera actor to capture image and make it available in MATLAB
Since R2022b
Description
Use the sim3d.sensors.IdealCamera
object to create a virtual ideal camera
object in the 3D environment. You can use the ideal camera actor to capture an image and
return the image to MATLAB®. After you create a sim3d.sensors.IdealCamera
object you can modify aspects
of the actor object by setting property values.
Creation
Description
creates a default idealCamera
= sim3d.sensors.IdealCamera()sim3d.sensors.IdealCamera
object in the 3D environment.
specifies options using one or more optional name-value arguments. For example, to create
an ideal camera actor with horizontal field of view of 60, set
idealCamera
= sim3d.sensors.IdealCamera(Name=Value
)HorizontalFieldOfView
to 60
.
Input Arguments
Specify optional pairs of arguments as
Name1=Value1,...,NameN=ValueN
, where Name
is
the argument name and Value
is the corresponding value.
Name-value arguments must appear after other arguments, but the order of the
pairs does not matter.
Example: idealCamera =
sim3d.sensors.IdealCamera('ActorName',"Camera",'ImageSize',[768,1024],'HorizontalFieldOfView',60)
ActorName
— Name of actor
autogenerated name (default) | character array | string
Name of actor, specified as a character array or string. If you do not specify an actor name,
then the software assigns the actor an autogenerated name. Use
this argument to set the name of the
sim3d.sensors.IdealCamera
object.
Note
If you specify the same name as an actor that already exists, then the software appends actor name you specify with a unique identifier.
Translation
— Relative translation
[0,0,0]
(default) | real 1-by-3 vector
Relative translation
(x,y,z) of the actor object to its
parent actor, specified as a real 1-by-3 vector, in m. Use Translation
to
change the position of the sim3d.sensors.IdealCamera
object in the 3D environment along the
X, Y, and Z axes of the
coordinate system. When you add an actor to the 3D environment, the default parent actor is the
Scene Origin
at (0,0,0)
.
Example: Translation = [1 2 1]
Rotation
— Relative rotation
[0,0,0]
(default) | real 1-by-3 vector
Relative rotation (roll,
pitch, yaw) of the actor object to its parent actor,
specified as a real 1-by-3 vector, in rad. Use Rotation
to rotate the
sim3d.sensors.IdealCamera
object in the 3D environment.
Example: Rotation = [pi/4 pi/8 pi/2]
ImageSize
— Image size produced by camera
[768,1024]
(default) | 1-by-2 real positive integer vector
Image size produced by the sim3d.sensors.IdealCamera
object, specified as a real-valued 1-by-2 vector of positive integers of the form
[m,n], in pixels. ImageSize
is
equivalent to the ImageSize
(Computer Vision Toolbox) property of a
cameraIntrinsics
object.
HorizontalFieldOfView
— Horizontal field of view in degrees
90
(default) | real nonnegative scalar
Horizontal field of view in degrees, specified as a real nonnegative scalar.
Properties
Parent
— Parent of actor
handle to parent actor object
Parent of actor, specified as a handle to the parent actor object. After you add an actor to
the sim3d.World
object, the default parent actor is the
Scene Origin
at (0,0,0)
. Use this property to
set any actor in the 3D environment as the parent actor of a
sim3d.sensors.IdealCamera
object.
Children
— Children of actor
structure
This property is read-only.
Children of actor, specified as a structure. Each field of the structure contains a handle to
the child of a sim3d.sensors.IdealCamera
object.
ParentWorld
— Parent world
handle to parent world object
Parent world, specified as a handle to the parent sim3d.World
object. You can use this property only if the sim3d.sensors.IdealCamera
object is
added to the parent sim3d.World
object.
SensorIdentifier
— Unique ID of sensor
real positive scalar
This property is read-only.
Unique ID of the sensor, specified as a real positive scalar.
Data Types: uint32
ImageSize
— Image size produced by camera
[768,1024]
(default) | 1-by-2 real positive integer vector
This property is read-only.
Image size produced by the sim3d.sensors.IdealCamera
object, specified as a real-valued 1-by-2 vector of positive integers of the form
[m,n], in pixels. ImageSize
is
equivalent to the ImageSize
(Computer Vision Toolbox) property of a
cameraIntrinsics
object.
HorizontalFieldOfView
— Horizontal field of view
90
(default) | real nonnegative scalar
This property is read-only.
Horizontal field of view in degrees, specified as a real nonnegative scalar.
CoordinateSystem
— Actor orientation
'Default'
(default) | 'MATLAB'
| 'ISO8855'
| 'AERO'
| 'VRML'
| 'SAE'
Actor orientation representation in the 3D environment, specified as one of the listed values. The values are not case-sensitive.
'Default'
– World coordinate system'MATLAB'
– MATLAB coordinate system'ISO8855'
– ISO 8855 standard coordinate system'AERO'
– SAE coordinate system'VRML'
– X3D ISO standard coordinate system'SAE'
– SAE coordinate system
To display the actor transformation in the specified coordinate system,
set this property first, and then set the transform properties
Translation
, Rotation
, and
Scale
. For more details on the different coordinate systems, see
Coordinate Systems in Simulink 3D Animation.
Data Types: string
Translation
— Relative translation
[0,0,0]
(default) | real 1-by-3 vector
Relative translation
(x,y,z) of the actor object to its
parent actor, specified as a real 1-by-3 vector, in m. Use Translation
to
change the position of the sim3d.sensors.IdealCamera
object in the 3D environment along the
X, Y, and Z axes of the
coordinate system. When you add an actor to the 3D environment, the default parent actor is the
Scene Origin
at (0,0,0)
.
Example: idealCamera.Translation = [1 2 1]
Rotation
— Relative rotation
[0,0,0]
(default) | real 1-by-3 vector
Relative rotation (roll,
pitch, yaw) of the actor object to its parent actor,
specified as a real 1-by-3 vector, in rad. Use Rotation
to rotate the
sim3d.sensors.IdealCamera
object in the 3D environment.
Example: idealCamera.Rotation = [pi/4 pi/8 pi/2]
Mobility
— Type of actor mobility
'sim3d.utils.MobilityTypes.Static'
(default) | 'sim3d.utils.MobilityTypes.Movable'
Type of actor mobility to respond to physics, move the actor
during simulation, or both, specified as 'sim3d.utils.MobilityTypes.Movable'
or 'sim3d.utils.MobilityTypes.Static'
.
Example: idealCamera.Mobility =
sim3d.utils.MobilityTypes.Movable
Data Types: sim3d.utils.MobilityTypes
Object Functions
read | Return image data captured with ideal camera |
Examples
Create Ideal Camera and Extract Data
Create an ideal camera in the 3D environment using the sim3d.sensors.IdealCamera
object. You can capture images of the 3D environment and display them in MATLAB®. Use the read
function to extract image data from the 3D environment.
Create a 3D environment and set up communication with the Unreal Engine® simulation environment using the output function OutputImpl
and the update function UpdateImpl
. The sim3d.World
object can send and receive data about the 3D environment to and from the Unreal Engine at each simulation step using output and update functions, respectively. Before the Unreal Engine simulates, MATLAB calls the output function and sends data to the Unreal Engine. Then, the Unreal Engine executes at each time step and sends data to MATLAB in the update function. You can use the update function to read this data or change values after each simulation step.
world = sim3d.World('Output',@outputImpl,'Update',@updateImpl);
Create a box actor in the 3D environment using the sim3d.Actor
object and add the box to the world.
cube = sim3d.Actor( ... ActorName="Cube", ... Mobility=sim3d.utils.MobilityTypes.Movable); createShape(cube,"box"); add(world,cube);
Create an ideal camera object using sim3d.sensors.IdealCamera
object and set the location of the ideal camera using the Translation
property. Add the idealcamera
to the world.
idealCamera = sim3d.sensors.IdealCamera( ... ActorName="IdealCamera"); idealCamera.Translation = [-3 0 0]; add(world,idealCamera);
Set the Simulation 3D Viewer window point of view and run the co-simulation.
viewport = createViewport(world,Translation=[-3 0 0]); sampletime = 1/60; stoptime = 5; run(world,sampletime,stoptime);
Output Function
The output function sends data about the actor to the Unreal Engine environment at each simulation step. For this example, the function rotates the Cube
abut its Z-axis by updating the Rotation
property of the Cube
at each simulation step.
function outputImpl(world) world.Actors.Cube.Rotation(3) = world.Actors.Cube.Rotation(3) ... + 0.01; end
Update Function
The update function reads data from the Unreal Engine environment at each simulation step. For this example, the update function uses the read
function of the sim3d.sensors.IdealCamera
object to get image data from the IdealCamera
in the Unreal Engine and uses the image
function to display it in MATLAB.
function updateImpl(world) sceneImage = read(world.Actors.IdealCamera); image(sceneImage); end
Version History
Introduced in R2022b
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