Main Content
systemcomposer.interaction.Interaction
Description
An Interaction
object represents the root level of a sequence
diagram. An interaction describes objects, such as lifelines, and communication events between
these lifelines, called messages. Lifelines correspond to components in an architecture
model.
Creation
Access Interaction
objects via the getInteractions
or getInteraction
function of the corresponding systemcomposer.arch.Model
object.
Properties
Object Functions
open | Open interaction |
addLifeline | Create new lifeline in interaction |
addAnnotation | Create new annotation in interaction |
findLifeline | Find lifeline in interaction |
findElement | Find element in interaction |
destroy | Remove model element |
Examples
More About
Version History
Introduced in R2024a
See Also
Tools
Functions
openViews
|sim
|addInteraction
|getInteraction
|getInteractions
|open
|addLifeline
|addFragment
|addOperand
|addMessage
|addAnnotation
|findLifeline
|findElement
|move
|move
|move
|destroy
|next
|current
|reset
Objects
systemcomposer.arch.Model
|systemcomposer.interaction.Iterator
|systemcomposer.interaction.Lifeline
|systemcomposer.interaction.MessageEvent
|systemcomposer.interaction.FormalGate
|systemcomposer.interaction.Message
|systemcomposer.interaction.Fragment
|systemcomposer.interaction.RootFragment
|systemcomposer.interaction.AltFragment
|systemcomposer.interaction.OptFragment
|systemcomposer.interaction.LoopFragment
|systemcomposer.interaction.SeqFragment
|systemcomposer.interaction.StrictFragment
|systemcomposer.interaction.ParFragment
|systemcomposer.interaction.Operand
|systemcomposer.interaction.Annotation
|Simulink.SimulationInput
|Simulink.SimulationOutput
Topics
- Overview of System Composer API
- Describe System Behavior Using Sequence Diagrams
- Pivot Between Lifelines and Components in Views Gallery
- Compose Architectures Visually
- Implement Component Behavior Using Simulink
- Implement Component Behavior Using Stateflow Charts
- Implement Component Behavior Using Simscape