simscape.multibody.Multibody class
Package: simscape.multibody
Superclasses: simscape.multibody.Component
Description
Use an object of the simscape.multibody.Multibody
class to construct a
multibody system. A Multibody
object is a hierarchical container that can
have any type of component object, and each component object represents a part or a subsystem
of the multibody system. See simscape.multibody.Component
for more information about different component
objects.
By default, a newly created Multibody
object is empty. You can use the
methods of the Multibody
object to construct a multibody system, prepare the
Multibody
object for analyses, or create a corresponding Simulink® model. See the More About section for more information
about the Multibody
class.
The simscape.multibody.Multibody
class is a handle
class.
Class Attributes
Sealed | true |
ConstructOnLoad | true |
HandleCompatible | true |
RestrictsSubclassing | true |
For information on class attributes, see Class Attributes.
Creation
Description
creates an
empty mb
= simscape.multibody.Multibodysimscape.multibody.Multibody
object.
Properties
Methods
More About
Version History
Introduced in R2022a